Gamedata.ssarc: Difference between revisions

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imported>Leoetlino
(Created page with "{{lowercase}}<onlyinclude>{{Resloc|path=GameData/gamedata.sarc|locations=Bootup.pack}} '''gamedata.sarc''' is a SARC archive that contains configuration files (bgdat...")
 
imported>BravelyPeculiar
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{{lowercase}}<onlyinclude>{{Resloc|path=GameData/gamedata.sarc|locations=[[Bootup.pack]]}}
{{lowercase}}<onlyinclude>{{Resloc|path=GameData/gamedata.sarc|locations=[[Bootup.pack]]}}
'''gamedata.sarc''' is a [[SARC]] archive that contains configuration files ([[bgdata]]) for [[GameDataMgr]].</onlyinclude>
'''gamedata.ssarc''' is a [[Yaz0]]-compressed [[SARC]] archive that contains configuration files ([[bgdata]]) for [[GameDataMgr]].</onlyinclude>


The archive is loaded by GameDataMgr at initialization time. All files under the <code>/</code> directory in gamedata.sarc are then loaded and parsed regardless of the file extension. However, the game assumes it will only ever get bgdata resources so putting any other file type in the archive will cause the game to crash.
The archive is loaded by GameDataMgr at initialization time. All files under the <code>/</code> directory in gamedata.sarc are then loaded and parsed regardless of the file extension. However, the game assumes it will only ever get bgdata resources so putting any other file type in the archive will cause the game to crash.