GameScene: Difference between revisions

m
imported>Leoetlino
imported>Leoetlino
m (→‎Stage generation step 12: fix formatting)
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**[1.4.0+] If BalladOfHeroes_Step02 is false or BalladOfHeroes_Step03 is true, and if the player's equipped weapon (category 0) is Weapon_Sword_502 (One-Hit Obliterator), that weapon is removed from the inventory.
**[1.4.0+] If BalladOfHeroes_Step02 is false or BalladOfHeroes_Step03 is true, and if the player's equipped weapon (category 0) is Weapon_Sword_502 (One-Hit Obliterator), that weapon is removed from the inventory.
**'''FadeProgress is set to 100%'''.
**'''FadeProgress is set to 100%'''.
**Step 1: Wait for environment map, grass, etc. (環境マップや草などの準備待ち) and set various flags (GameScene globals, Fade, BaseProcMgr).
*Step 1: Wait for environment map, grass, etc. (環境マップや草などの準備待ち) and set various flags (GameScene globals, Fade, BaseProcMgr).
**Step 2: Wait for 3 game ticks.
*Step 2: Wait for 3 game ticks.
**Step 3: Terrain stuff{{check}}
*Step 3: Terrain stuff{{check}}
**Step 4: ?{{check}}
*Step 4: ?{{check}}
**Step 5: Call the scene start event flow.
*Step 5: Call the scene start event flow.
**Step 6:
*Step 6:
***Wait for the scene start event flow (シーン開始イベントスタート待ち)
**Wait for the scene start event flow (シーン開始イベントスタート待ち)
***Set some flags (Player, WorldMgr, PlacementMgr, ActorSystem)
**Set some flags (Player, WorldMgr, PlacementMgr, ActorSystem)


=== Stage generation final step ===
=== Stage generation final step ===
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