Event pack: Difference between revisions

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(Generation process)
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{{content section|target=sbeventpack/Model|text=Model}}
{{content section|target=sbeventpack/Model|text=Model}}
{{content section|target=sbeventpack/Sound|text=Sound}}
{{content section|target=sbeventpack/Sound|text=Sound}}
== Generation process ==
Event packs are very likely to be automatically generated. It is also likely that Nintendo's tool determines what files to include based on [[EventInfo]].

Revision as of 22:27, 11 March 2020

Event packs are Yaz0-compressed SARC archives that contain event flows and related resources. Their file extension is bactorpack (or sbactorpack when compressed).

Contents

Actor

In particular, event packs sometimes contain bas files in Actor/AS.

Camera

Demo

Effect

EventFlow

Model

Sound

Generation process

Event packs are very likely to be automatically generated. It is also likely that Nintendo's tool determines what files to include based on EventInfo.product.sbyml.