EventInfo.product.sbyml: Difference between revisions

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imported>Leoetlino
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|-
|-
| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
| is_startable_air || bool || Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
|-
| child || array || Demo events that are called by this event.
{|class="wikitable sortable"
! Name !! Type !! Description
|-
| file || string || Event name (actually not a file name since this doesn't include the file extension)
|-
| entry || string || Entry point name
|}
|-
|-
|}
|}

Revision as of 23:31, 9 March 2020

This resource is found in Bootup.pack.

Its canonical resource path is "Event/EventInfo.product.byml".

EventInfo.product.sbyml is a Yaz0-compressed BYML file that stores information about all game events. It is used by the event manager to load events.

EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.

Contents

The top level node is a map. Each entry corresponds to an event, with the key being EventName<EntryPointName> and the value being the associated event properties.

Event properties

Name Type Description
is_startable_air bool Whether the event can be started when the player is not "grounded for event" (essentially when he is in the air)
child array Demo events that are called by this event.
Name Type Description
file string Event name (actually not a file name since this doesn't include the file extension)
entry string Entry point name