Difficulty scaling/zh: Difference between revisions

Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。"
(Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi...")
(Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
Line 221: Line 221:
</source>
</source>


In practice, settings have never been modified. 1.5.0 (which will likely be the last game update) still has the same Level2WeaponPower and Level2EnemyPower.
就我們能看到的部分,任天堂從來沒有調整過這兩個數值。


=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===  
=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===