Content/Physics

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Revision as of 19:57, 9 September 2018 by imported>BravelyPeculiar
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Physics contains configuration files and Havok binary packfiles for the Havok physics engine.

Directories

Cloth

This directory is found in actor packs.

Its canonical resource path is "Physics/Cloth".

Contains Havok cloth (hkcl) files for actors.

Ragdoll

This directory is found in actor packs.

Its canonical resource path is "Physics/Ragdoll".

Contains Havok ragdoll (hkrg) files for actors.

RigidBody

This directory is found in actor packs.

Its canonical resource path is "Physics/RigidBody".

Contains Havok rigid body (hkrb) files for actors.

StaticCompound

This directory is found in the unpacked content files.

Its canonical resource path is "Physics/StaticCompound".

If the DLC is installed, this directory can be found in the unpacked content files, and dungeon packs in the add-on content directory. Its canonical path is "Aoc/0010/Physics/StaticCompound".

Contains Havok static compound (hksc) files for maps.

SupportBone

This directory is found in actor packs.

Its canonical resource path is "Physics/SupportBone".

Contains "support bone" files (bphyssb) files for actors.

System

This directory is found in Bootup.pack.

Its canonical resource path is "Physics/System".

Contains configuration files for the physics engine.

TeraMeshRigidBody

This directory is found in the unpacked content files.

Its canonical resource path is "Physics/TeraMeshRigidBody".

If the DLC is installed, this directory can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/Physics/TeraMeshRigidBody".

Contains "tera mesh rigid body" (hktmrb) files for open world stages (MainField and AocField).