Content/AnimationDrivenSpeed/AnimalUnitSpeed.bin

From ZeldaMods (Breath of the Wild)
< Content‎ | AnimationDrivenSpeed
Revision as of 09:05, 16 September 2018 by imported>Leoetlino (Created page with "<onlyinclude>{{Resloc|path=AnimationDrivenSpeed/AnimalUnitSpeed.bin|locations=TitleBG.pack|aoc_locations=|aoc_replaces_base=}}</onlyinclude> == Structure == === Header ==...")
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This resource is found in TitleBG.pack.

Its canonical resource path is "AnimationDrivenSpeed/AnimalUnitSpeed.bin".

Structure

Header

Offset Type Description
0x0 u32 Number of floats per entry, divided by 2

The number of entries can be calculated with (fileSize - 4) / (4 * (2 * numFloats + 1))[1].

Entry

Offset Type Description
0x0 u32 CRC32 hash of entry name
0x4 float[numFloats] First series of speeds
0x4 + 4*numFloats float[numFloats] Second series of speeds
  1. 0x7100E627F8 in Switch 1.5.0