Content/Actor: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>BravelyPeculiar
No edit summary
imported>BravelyPeculiar
No edit summary
Line 1: Line 1:
The '''Actor''' folder contains data on the game's [[Actor]] assets. Other versions of this folder can be found at:
Also found in TitleBG.pack, Bootup.pack, and all bactorpack archives.
* ''[[Bootup.pack/Actor]]''
 
* ''[[TitleBG.pack/Actor]]''
The ''Actor'' folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).
* ''[[.sbactorpack/Actor]]''


== Files ==
== Files ==

Revision as of 17:21, 6 September 2018

Also found in TitleBG.pack, Bootup.pack, and all bactorpack archives.

The Actor folder contains files defining the actor objects that populate the game world (e.g. enemies, buildings, NPCs).

Files

ActorInfo.product.sbyml

A BYML file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.

Folders

Pack

Contains a collection of .sbactorpack archives, each of which contains the data for one actor.