Canonical resource path: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>BravelyPeculiar
No edit summary
imported>BravelyPeculiar
No edit summary
Line 1: Line 1:
{{Stub}}
Breath of the Wild uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path.
Breath of the Wild uses '''canonical resource paths''' to define the locations of its content files. These paths generally treat the content directory as the root directory of the path.


However, if the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path.
However, if the file is inside a [[SARC|SARC archive]], then that archive is treated as the path's root. This does not apply to nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path.

Revision as of 00:28, 7 September 2018

Breath of the Wild uses canonical resource paths to define the locations of its content files. These paths generally treat the content directory as the root directory of the path.

However, if the file is inside a SARC archive, then that archive is treated as the path's root. This does not apply to nested SARCs (e.g. content/Pack/Bootup.pack/GameData/gamedata.ssarc) — files inside these archives do not have a canonical resource path.