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imported>Leoetlino (→Contents: IsEventAssociated and IsOneTrigger) |
imported>Leoetlino |
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| IsEventAssociated || bool || Is associated with an event. If set, GameDataMgr will set the "need gimmick reset" flag (which is ignored in release builds?{{check}}) after any update. Ignored for non-boolean flags{{check}} | | IsEventAssociated || bool || Is associated with an event. If set, GameDataMgr will set the "need gimmick reset" flag (which is ignored in release builds?{{check}}) after any update. Ignored for non-boolean flags{{check}} | ||
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| IsOneTrigger || bool || Whether the flag can only be updated once. More specifically: If true, TriggerParam will not allow updates to the flag if its value is different from the initial value. | | IsOneTrigger || bool || Whether the flag can only be updated once. More specifically: If true, TriggerParam will not allow updates to the flag if its value is different from the initial value. Also called "change only once" mode ("一度しか変更しない"). | ||
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| IsProgramReadable || bool || Whether the flag can be read by the game | | IsProgramReadable || bool || Whether the flag can be read by the game | ||
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If any key is found, the game will stop parsing the rest of the file. | If any key is found, the game will stop parsing the rest of the file. | ||
Note: some of the read/write restrictions (IsOneTrigger, IsProgramReadable, IsProgramWritable) are bypassed whenever the "force" argument in read/write TriggerParam functions is true. | |||
== Examples == | == Examples == |