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→Contents: add more info about permission checks
imported>Leoetlino |
imported>Leoetlino (→Contents: add more info about permission checks) |
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If any key is found, the game will stop parsing the rest of the file. | If any key is found, the game will stop parsing the rest of the file. | ||
Note: some of the read/write restrictions (IsOneTrigger, IsProgramReadable, IsProgramWritable) are bypassed whenever the "force" argument in read/write TriggerParam functions is true. | Note: some of the read/write restrictions (IsOneTrigger, IsProgramReadable, IsProgramWritable) are bypassed whenever the "force" argument in read/write TriggerParam functions is true. Some functions enable or disable permission checks explicitly; others follow GameDataMgr's global configuration, which has two sets of TriggerParam parameters. [[AIDef:Action/EventFlagONAction]] always bypasses checks. | ||
== Examples == | == Examples == |