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→‎Contents: add more info about permission checks
imported>Leoetlino
imported>Leoetlino
(→‎Contents: add more info about permission checks)
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If any key is found, the game will stop parsing the rest of the file.
If any key is found, the game will stop parsing the rest of the file.


Note: some of the read/write restrictions (IsOneTrigger, IsProgramReadable, IsProgramWritable) are bypassed whenever the "force" argument in read/write TriggerParam functions is true.
Note: some of the read/write restrictions (IsOneTrigger, IsProgramReadable, IsProgramWritable) are bypassed whenever the "force" argument in read/write TriggerParam functions is true. Some functions enable or disable permission checks explicitly; others follow GameDataMgr's global configuration, which has two sets of TriggerParam parameters. [[AIDef:Action/EventFlagONAction]] always bypasses checks.


== Examples ==
== Examples ==
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