Actor tag: Difference between revisions

m
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* WorldManagerControl}}
* WorldManagerControl}}
|-
|-
| AffectBeastGanon || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AffectBeastGanon || ?{{check}} Adds damage bonus to a bow, weapon, or shield against Ganon's forms || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* BrightArrow
* BrightArrow
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* Armor_230_Upper}}
* Armor_230_Upper}}
|-
|-
| AmiiboFitGround || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboFitGround || Marks the item as something that should apper on the ground instead of in the air when an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Barrel
* Barrel
* BarrelBomb
* BarrelBomb
* Barrel_100enemy}}
* Barrel_100enemy}}
|-
|-
| AmiiboNoDrop2ndTouch || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboNoDrop2ndTouch || Marks the item as unable to appear the second time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_024}}
* Weapon_Sword_024}}
|-
|-
| AmiiboNoDrop3rdTouch || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboNoDrop3rdTouch || Marks the item as unable to appear the third time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Sword_024}}
* Weapon_Sword_024}}
|-
|-
| AmiiboNoDropBeginning || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboNoDropBeginning || Marks the item as unable to appear the first time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Fish_B
* Animal_Fish_B
* Animal_Fish_C
* Animal_Fish_C
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* Weapon_Sword_059}}
* Weapon_Sword_059}}
|-
|-
| AmiiboOnlyDropBeginning || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboOnlyDropBeginning || Marks the item as only being able to drop the first time an Amiibo is scanned || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_001
* Weapon_Bow_001
* Weapon_Bow_002
* Weapon_Bow_002
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* Weapon_Sword_051}}
* Weapon_Sword_051}}
|-
|-
| AmiiboTreasure || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AmiiboTreasure || Marks an item as an Amiibo-exclusive item || <!-- DO NOT EDIT: -->{{actor list|content=
* Armor_168_Head
* Armor_168_Head
* Armor_169_Head
* Armor_169_Head
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* Animal_Sunazarashi_D_DLC2nd}}
* Animal_Sunazarashi_D_DLC2nd}}
|-
|-
| AnimalTypeWolf || - || <!-- DO NOT EDIT: -->{{actor list|content=
| AnimalTypeWolf || Marks the animal as a wolf || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Wolf_A
* Animal_Wolf_A
* Animal_Wolf_B
* Animal_Wolf_B
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* Mannequin_007_Upper}}
* Mannequin_007_Upper}}
|-
|-
| Arrow || - || <!-- DO NOT EDIT: -->{{actor list|content=
| Arrow || Marks the actor as an arrow || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* BombArrow_A
* BombArrow_A
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* AirOcta_Tag}}
* AirOcta_Tag}}
|-
|-
| BeeTarget || - || <!-- DO NOT EDIT: -->{{actor list|content=
| BeeTarget || Sets the enemy as a possible target for bees to attack if they disturb the beehive || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior
* Enemy_Bokoblin_Bone_Junior_AllDay
* Enemy_Bokoblin_Bone_Junior_AllDay
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* Weapon_Sword_501}}
* Weapon_Sword_501}}
|-
|-
| CanBreakIceMakerBlock || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanBreakIceMakerBlock || Allows the weapon or damage source to break Cryonis blocks on hit || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* CurseGanonBeam
* CurseGanonBeam
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* SiteBossSpearShockWave}}
* SiteBossSpearShockWave}}
|-
|-
| CanBreakRemoteBomb || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanBreakRemoteBomb || Allows the weapon or damage source to detonate remote bombs on hit || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* BeamosBeam
* BeamosBeam
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* SwitchGear_NoSpindle_Thin}}
* SwitchGear_NoSpindle_Thin}}
|-
|-
| CanEquip || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanEquip || Marks the actor as able to be equipped || <!-- DO NOT EDIT: -->{{actor list|content=
* Armor_001_Head
* Armor_001_Head
* Armor_001_Head_B
* Armor_001_Head_B
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* Weapon_Sword_503}}
* Weapon_Sword_503}}
|-
|-
| CanFly || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanFly || Marks the NPC as being capable of flight || <!-- DO NOT EDIT: -->{{actor list|content=
* Enemy_Guardian_C
* Enemy_Guardian_C
* Enemy_Guardian_C_Clean
* Enemy_Guardian_C_Clean
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* GameRomHorseZelda}}
* GameRomHorseZelda}}
|-
|-
| CanStack || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanStack || Makes the item stackable || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* Animal_Fish_A
* Animal_Fish_A
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* Priest_Boss_IceArrow}}
* Priest_Boss_IceArrow}}
|-
|-
| CanUse || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CanUse || ?{{check}} Marks the item as usable within the pause menu || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Fish_A
* Animal_Fish_A
* Animal_Fish_B
* Animal_Fish_B
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* Enemy_Lizalfos_Senior}}
* Enemy_Lizalfos_Senior}}
|-
|-
| CannotSell || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CannotSell || Marks the item as unsellable || <!-- DO NOT EDIT: -->{{actor list|content=
* AncientArrow
* AncientArrow
* Armor_005_Head
* Armor_005_Head
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* Item_Ore_J}}
* Item_Ore_J}}
|-
|-
| CookMaterial || - || <!-- DO NOT EDIT: -->{{actor list|content=
| CookMaterial || Marks the actor as a valid cooking ingredient || <!-- DO NOT EDIT: -->{{actor list|content=
* Animal_Insect_A
* Animal_Insect_A
* Animal_Insect_AA
* Animal_Insect_AA
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* Enemy_SandwormR}}
* Enemy_SandwormR}}
|-
|-
| EnemyNotPick || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNotPick || ?{{check}} Marks the bow, weapon, or shield as unable to be picked up and used by enemies || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_071
* Weapon_Bow_071
* Weapon_Bow_072}}
* Weapon_Bow_072}}
|-
|-
| EnemyNotTarget || - || <!-- DO NOT EDIT: -->{{actor list|content=
| EnemyNotTarget || ?{{check}} Makes the NPC unable to be targeted by enemies || <!-- DO NOT EDIT: -->{{actor list|content=
* Npc_FollowGoron}}
* Npc_FollowGoron}}
|-
|-
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* Enemy_Moriblin_Bone_Junior_Head}}
* Enemy_Moriblin_Bone_Junior_Head}}
|-
|-
| NotDropFromPlayer || - || <!-- DO NOT EDIT: -->{{actor list|content=
| NotDropFromPlayer || Marks the bow, weapon, or shield as undroppable and unthrowable || <!-- DO NOT EDIT: -->{{actor list|content=
* Weapon_Bow_071
* Weapon_Bow_071
* Weapon_Sword_070
* Weapon_Sword_070
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