AIDef:Query/CheckDistanceForWarp and Help:Tools/Switch Toolbox: Difference between pages

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Add a basic page for Switch Toolbox
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Linktlh
(Add a basic page for Switch Toolbox)
 
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{{AIDef
[[Category:Tools]]
|name=CheckDistanceForWarp
[[Category:Tools (SARC)]]
|type=Query
[[Category:Tools (AAMP)]]
[[Category:Tools (BYML)]]
{{Tool infobox
| name = Switch Toolbox
| authors = KillzXGaming
| source = https://github.com/KillzXGaming/Switch-Toolbox
| written_in = C#
| win_only=
}}
}}


== DynamicInstParams ==
Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| WarpDestMapName || String ||  ||
|-
| WarpDestPosName || String ||  ||
|-
|}


== Setup ==
*Simply download a compiled version off the github, unzip, and launch the exe


== Derived definitions ==
== Issues or Requests==
=== CheckDistanceForWarp (EventSystemActor) ===
Report any issues you find [https://github.com/KillzXGaming/Switch-Toolbox/issues here]
{{AIDefDerived
 
|name=CheckDistanceForWarp
== Usage ==
|group_name=
===Switch Toolbox can edit:===
|derived_from=CheckDistanceForWarp
*BFRES
|aiprog=EventSystemActor
*BNTX
}}
*NUTEXB
No overridden parameters.
*XTX
*GTX
*SARC
*BARS
*KCL
*BFLIM
*GFPAK
*BEA
*AAMP (Wii U and Switch)
*BYAML/BYML (Wii U, 3DS, and Switch)
*PTCL (Wii U, 3DS, and Switch)
*TMPK
===Switch Toolbox can view:===
*BFFNT (Textures only)
*BCRES
  Models, materials, and textures.
*BFSHA
  Can view options, samplers, attributes, and uniform blocks.
*BNSH
  Can extract shader vertex and fragment shaders from variations/programs
*SHARCFB and SHARC
  Basic preview of some shader program data.
  Can edit both v1 and v2 AAMP (Wii U and Switch)
*EFC
  Can preview effect tables and link PTCL.
*NUT
  Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
*MSBT
  Very basic previewing.
*MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
  Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
*NARC
*SP2 (Team Sonic Racing)
*GFMDL
*TEX (3DS)
*NUSHDB (Switch Namco Shaders)
*SDF (Snow Drop Engine)
*NCA
*NSP
*IStorage
*NXARC
*LZARC
*IGA .pak
*RARC
*GMX (TPHD Models)
*MKAGPDX Model .bin files
*MKAGPDX Archive .pac files
*ME01 and SA01 archives.
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