AIDef:Behavior/SetAttension

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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SetAttension
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
AttKey String
SetState Int


Derived definitions

SetAttension (Deer)

Name Value
AttKey AutoAim
SetState 0

SetAttension (Lynel_Senior)

Name Value
AttKey JumpRide
SetState 0

SetAttension (Lynel_Senior)

Name Value
AttKey Ride
SetState 1

SetAttension (Npc_Gerudo_Queen)

Name Value
AttKey Talk
SetState 0

SetAttension (Npc_Gerudo_Queen)

Name Value
AttKey LockOn
SetState 0

SetAttension (Golem_Little)

Name Value
AttKey LockOn
SetState 0

SetAttension (Lynel_Middle)

Name Value
AttKey JumpRide
SetState 0

SetAttension (Lynel_Middle)

Name Value
AttKey Ride
SetState 1

SetAttension (Lynel)

Name Value
AttKey JumpRide
SetState 0

SetAttension (Lynel)

Name Value
AttKey Ride
SetState 1

SetAttension (Deer_MiniGame)

Name Value
AttKey AutoAim
SetState 0

SetAttension (GrudgeEyeball)

Name Value
AttKey LockOn
SetState 2

SetAttension (Golem_Little_Ice)

Name Value
AttKey LockOn
SetState 0

SetAttension (Bear)

Name Value
AttKey AutoAim
SetState 0

SetAttension (Golem_Little_Fire)

Name Value
AttKey LockOn
SetState 0

SetAttension (NpcUmayadoMaster)

Name Value
AttKey Talk
SetState 2

SetAttension (NpcUmayadoMaster)

Name Value
AttKey LockOn
SetState 2

SetAttension (NpcUmayadoMaster)

Name Value
AttKey Talk
SetState 3

SetAttension (NpcUmayadoMaster)

Name Value
AttKey LockOn
SetState 3