AIDef:Behavior/SetAnimalSupportNormalCalc

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
SetAnimalSupportNormalCalc
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
PosteriorLimbOffset Vec3
RayCastLength Float
PriorLimbOffset Vec3
PriorRayCastLength Float


Derived definitions

SetAnimalSupportNormalCalc (Lynel_Senior)

Name Value
PosteriorLimbOffset Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
RayCastLength 4.0
PriorLimbOffset Vec3(x=0.0, y=0.0, z=1.2000000476837158)
PriorRayCastLength 2.0

SetAnimalSupportNormalCalc (Lynel_Middle)

Name Value
PosteriorLimbOffset Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
RayCastLength 4.0
PriorLimbOffset Vec3(x=0.0, y=0.0, z=1.2000000476837158)
PriorRayCastLength 2.0

SetAnimalSupportNormalCalc (Lynel)

Name Value
PosteriorLimbOffset Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
RayCastLength 4.0
PriorLimbOffset Vec3(x=0.0, y=0.0, z=1.2000000476837158)
PriorRayCastLength 2.0