From ZeldaMods (Breath of the Wild)
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SetAnimalSupportNormalCalcAI definition |
---|
Type |
Behavior |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
PosteriorLimbOffset |
Vec3 |
|
|
RayCastLength |
Float |
|
|
PriorLimbOffset |
Vec3 |
|
|
PriorRayCastLength |
Float |
|
|
Derived definitions
SetAnimalSupportNormalCalc (Lynel_Senior)
Name |
Value
|
PosteriorLimbOffset |
Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
|
RayCastLength |
4.0
|
PriorLimbOffset |
Vec3(x=0.0, y=0.0, z=1.2000000476837158)
|
PriorRayCastLength |
2.0
|
SetAnimalSupportNormalCalc (Lynel_Middle)
Name |
Value
|
PosteriorLimbOffset |
Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
|
RayCastLength |
4.0
|
PriorLimbOffset |
Vec3(x=0.0, y=0.0, z=1.2000000476837158)
|
PriorRayCastLength |
2.0
|
SetAnimalSupportNormalCalc (Lynel)
Name |
Value
|
PosteriorLimbOffset |
Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
|
RayCastLength |
4.0
|
PriorLimbOffset |
Vec3(x=0.0, y=0.0, z=1.2000000476837158)
|
PriorRayCastLength |
2.0
|