From ZeldaMods (Breath of the Wild)
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SetAnimalSupportNormalCalc| AI definition |
|---|
| Type |
Behavior |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| PosteriorLimbOffset |
Vec3 |
|
|
| RayCastLength |
Float |
|
|
| PriorLimbOffset |
Vec3 |
|
|
| PriorRayCastLength |
Float |
|
|
Derived definitions
SetAnimalSupportNormalCalc (Lynel_Senior)
| Name |
Value
|
| PosteriorLimbOffset |
Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
|
| RayCastLength |
4.0
|
| PriorLimbOffset |
Vec3(x=0.0, y=0.0, z=1.2000000476837158)
|
| PriorRayCastLength |
2.0
|
SetAnimalSupportNormalCalc (Lynel_Middle)
| Name |
Value
|
| PosteriorLimbOffset |
Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
|
| RayCastLength |
4.0
|
| PriorLimbOffset |
Vec3(x=0.0, y=0.0, z=1.2000000476837158)
|
| PriorRayCastLength |
2.0
|
SetAnimalSupportNormalCalc (Lynel)
| Name |
Value
|
| PosteriorLimbOffset |
Vec3(x=0.0, y=0.0, z=-1.2000000476837158)
|
| RayCastLength |
4.0
|
| PriorLimbOffset |
Vec3(x=0.0, y=0.0, z=1.2000000476837158)
|
| PriorRayCastLength |
2.0
|