AIDef:Behavior/NeckRotateToPlayerAndNPC

From ZeldaMods (Breath of the Wild)
Revision as of 18:13, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
NeckRotateToPlayerAndNPC
AI definition
Type Behavior

StaticInstParams

Name Type Default value Description
LimitDistance Float
LimitAngle Float
IsUseAwnSight Bool
UpdateInterval Int


Derived definitions

NeckRotateToPlayerAndNPC (Animal_Horse_A)

Name Value
LimitDistance 7.0
LimitAngle 1.0472
IsUseAwnSight True
UpdateInterval 10

NeckRotateToPlayerAndNPC (Dog)

Name Value
LimitDistance 7.0
LimitAngle 1.0472
IsUseAwnSight True
UpdateInterval 10

NeckRotateToPlayerAndNPC (Sunazarashi_B)

Name Value
LimitDistance 7.0
LimitAngle 1.0472
IsUseAwnSight True
UpdateInterval 10

NeckRotateToPlayerAndNPC (DomesticAnimalWait)

Name Value
LimitDistance 7.0
LimitAngle 1.0472
IsUseAwnSight True
UpdateInterval 10

NeckRotateToPlayerAndNPC (SunazarashiSP_C)

Name Value
LimitDistance 7.0
LimitAngle 1.0472
IsUseAwnSight True
UpdateInterval 10

NeckRotateToPlayerAndNPC (DomesticAnimal)

Name Value
LimitDistance 7.0
LimitAngle 1.0472
IsUseAwnSight True
UpdateInterval 10