AIDef:Action/DungeonMoveAlwaysVibrateCam

From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
DungeonMoveAlwaysVibrateCam
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
CameraPattern Int 1
CameraPower Float 0.5
CameraRange Float 100.0
InitDgnPriority Int 0
MoveSpeed Float 1.0


StaticInstParams

Name Type Default value Description
IsSilentOnSuccess Bool
Accel Float


DynamicInstParams

Name Type Default value Description
DynMoveDis Float


Derived definitions

移動 (DungeonMoveTagContinue, Root_0)

Name Value
IsSilentOnSuccess True
Accel 1.0