AIDef:Action/ChemicalPhysBall

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ChemicalPhysBall
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
AttackPower Int 0
ScaleTime Float 1.0
Range Float 5.0
RigidBodyName String
AttackPowerForPlayer Int -1


StaticInstParams

Name Type Default value Description
DeleteTime Int
IsUseMyRange Bool
AttackType Int
AttackIntensity Int
AttackMinPower Int


Derived definitions

着弾後 (Lizalfos_IceBall, 通常)

Name Value
DeleteTime -1
IsUseMyRange True
AttackType 0
AttackIntensity 0
AttackMinPower 1

着弾前 (Lizalfos_IceBall, 通常)

Name Value
DeleteTime -1
IsUseMyRange True
AttackType 0
AttackIntensity 0
AttackMinPower 1

着弾後 (WeatherIceBall, 通常)

Name Value
DeleteTime -1
IsUseMyRange True
AttackType 0
AttackIntensity 0
AttackMinPower 1

着弾前 (WeatherIceBall, 通常)

Name Value
DeleteTime -1
IsUseMyRange True
AttackType 0
AttackIntensity 0
AttackMinPower 1