AIDef:Action/BeamosStaticBeam

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
BeamosStaticBeam
AI definition
Type Action

AITreeVariables

Name Type Default value Description
BeamActorLink AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
BeamRange Float 0.0


StaticInstParams

Name Type Default value Description
BeamRange Float
BeamSpeed Float
MuzzleOffset Vec3
BeamDirection Vec3
UseDynamicCutting Bool
BeamBoneName String
BeamActorName String
BeamActorKey String
ASName String
IsIgnoreSame Bool
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

オン (FixedBeamMachine, 通常)

Name Value
BeamRange 50.0
BeamSpeed 20.0
MuzzleOffset Vec3(x=0.0, y=0.0, z=0.0)
BeamDirection Vec3(x=0.0, y=1.0, z=0.0)
UseDynamicCutting True
BeamBoneName Eye
BeamActorName BeamosBeam
BeamActorKey BeamosBeam
ASName Wait
IsIgnoreSame True
PosReduceRatio 1.0
AngReduceRatio 1.0

オン (Beamos_Static, 後行動)

Name Value
BeamRange 50.0
BeamSpeed 20.0
MuzzleOffset Vec3(x=0.0, y=0.0, z=0.0)
BeamDirection Vec3(x=0.0, y=1.0, z=0.0)
UseDynamicCutting False
BeamBoneName Eye
BeamActorName BeamosBeam
BeamActorKey BeamosBeam
ASName Wait
IsIgnoreSame True
PosReduceRatio 1.0
AngReduceRatio 1.0

オン (Beamos_Static, 通常)

Name Value
BeamRange 50.0
BeamSpeed 20.0
MuzzleOffset Vec3(x=0.0, y=0.0, z=0.0)
BeamDirection Vec3(x=0.0, y=1.0, z=0.0)
UseDynamicCutting True
BeamBoneName Eye
BeamActorName BeamosBeam
BeamActorKey BeamosBeam
ASName Wait
IsIgnoreSame True
PosReduceRatio 1.0
AngReduceRatio 1.0