AIDef:Action/AddNoUseTerritoryCounter

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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AddNoUseTerritoryCounter
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsUseTerritory Bool False


MapUnitInstParams

Name Type Default value Description
TerritoryArea Float 0.0


StaticInstParams

Name Type Default value Description
Counter Int
CamDist Float


Derived definitions

子1 (Rabbit, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Animal_Horse_A, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Boar, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Deer, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Dog, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Fox, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Sunazarashi_B, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Squirrel, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (DomesticAnimalWait, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (SunazarashiSP_C, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Wolf, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Deer_MiniGame, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Bear, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (DomesticAnimal, 通常)

Name Value
Counter 1000
CamDist 50.0

子1 (Boar_MiniGame, 通常)

Name Value
Counter 1000
CamDist 50.0