AIDef:AI/PriestBossGiantStageRotRoot

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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PriestBossGiantStageRotRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsActive Bool True
PriestBossMetaAIUnit AITreeVariablePointer
FacePos Vec3 [0.0, 0.0, 0.0]
DestinationPos Vec3 [0.0, 0.0, 0.0]
KeepDistFromGround Float -1.0


StaticInstParams

Name Type Default value Description
CentralAngle Float
PercentRadiusHeight Float
IronBallHeightOffset Float
ArcPercent Float
ZOffset Float
ZOffsetIndex Float
HoldBallsCounterLength Float
BallsReleaseIntervalFrames Float


Children

Name Description
ロール前
地形をロール
地形を戻す
鉄球投げ

Derived definitions

回転あり (Priest_Boss_Giant, 第三段階)

Name Value
CentralAngle 0.610865
PercentRadiusHeight 0.65
IronBallHeightOffset 10.0
ArcPercent 0.1
ZOffset 10.0
ZOffsetIndex 15.0
HoldBallsCounterLength 15.0
BallsReleaseIntervalFrames 1.0