AIDef:AI/HorseRiddenByNPC and AIDef:AI/HorseRideChargeAttack: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseRiddenByNPC
|name=HorseRideChargeAttack
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| NavMeshCharacterScaleAtPrecise || Float ||  ||  
| UpperBodyASSlot || Int ||  ||  
|-
|-
| IsEscapeFromSameActorType || Bool ||  ||  
| LowerBodyASSlot || Int ||  ||
|-
| WeaponIdx || Int ||  ||
|-
| AttackableAngle || Float ||  ||
|-
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
Line 18: Line 31:
{|class="wikitable"
{|class="wikitable"
! Name !! Description
! Name !! Description
|-
| ついていく ||
|-
|-
| 待機 ||  
| 待機 ||  
|-
|-
| 徘徊 ||
| 指令 ||  
|-
| 指定位置に移動 ||
|-
| 指定位置に移動(正確) ||
|-
| 指定方向を向く ||
|-
| 泳ぐ ||
|-
| 泳ぐ(待機) ||
|-
| 逃走 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== NPCが騎乗 (BoneHorse, 騎乗) ===
=== 後行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=BoneHorse
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
| WeaponIdx || 0
|-
|-
| IsEscapeFromSameActorType || True
| AttackableAngle || 2.0944
|-
|-
|}
|}
=== NPCが騎乗 (NushiHorse, 騎乗) ===
=== 後行動 (Bokoblin_Red, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=NushiHorse
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
|-
| IsEscapeFromSameActorType || True
| WeaponIdx || 0
|-
| AttackableAngle || 2.0944
|-
|-
|}
|}
=== NPCが騎乗 (Horse, 騎乗) ===
=== 後行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=Horse
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
| WeaponIdx || 0
|-
|-
| IsEscapeFromSameActorType || True
| AttackableAngle || 2.0944
|-
|-
|}
|}
=== NPCが騎乗 (HorseLarge, 騎乗) ===
=== 後行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=HorseLarge
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
| WeaponIdx || 0
|-
|-
| IsEscapeFromSameActorType || True
| AttackableAngle || 2.0944
|-
|-
|}
|}
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