From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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HorseRiddenByNPCAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
NavMeshCharacterScaleAtPrecise |
Float |
|
|
IsEscapeFromSameActorType |
Bool |
|
|
Children
Name |
Description
|
ついていく |
|
待機 |
|
徘徊 |
|
指定位置に移動 |
|
指定位置に移動(正確) |
|
指定方向を向く |
|
泳ぐ |
|
泳ぐ(待機) |
|
逃走 |
|
Derived definitions
NPCが騎乗 (BoneHorse, 騎乗)
Name |
Value
|
NavMeshCharacterScaleAtPrecise |
0.85
|
IsEscapeFromSameActorType |
True
|
NPCが騎乗 (NushiHorse, 騎乗)
Name |
Value
|
NavMeshCharacterScaleAtPrecise |
0.85
|
IsEscapeFromSameActorType |
True
|
NPCが騎乗 (Horse, 騎乗)
Name |
Value
|
NavMeshCharacterScaleAtPrecise |
0.85
|
IsEscapeFromSameActorType |
True
|
NPCが騎乗 (HorseLarge, 騎乗)
Name |
Value
|
NavMeshCharacterScaleAtPrecise |
0.85
|
IsEscapeFromSameActorType |
True
|