From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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HorseRiddenByEnemyAIAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AngryASPeriods |
Float |
|
|
FramesRetryNormalActionAtFailed |
Float |
|
|
Children
Name |
Description
|
待機 |
|
指定位置に移動 |
|
指定方向を向く |
|
突進 |
|
落馬させる |
|
追跡・並走 |
|
通常 |
|
Derived definitions
敵が騎乗 (Deer, 騎乗中)
Name |
Value
|
AngryASPeriods |
2.0
|
FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (BoneHorse, 騎乗)
Name |
Value
|
AngryASPeriods |
2.0
|
FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (NushiHorse, 騎乗)
Name |
Value
|
AngryASPeriods |
2.0
|
FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (Horse, 騎乗)
Name |
Value
|
AngryASPeriods |
2.0
|
FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (Deer_MiniGame, 騎乗中)
Name |
Value
|
AngryASPeriods |
2.0
|
FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (HorseLarge, 騎乗)
Name |
Value
|
AngryASPeriods |
2.0
|
FramesRetryNormalActionAtFailed |
150.0
|
敵が騎乗 (Bear, 騎乗中)
Name |
Value
|
AngryASPeriods |
2.0
|
FramesRetryNormalActionAtFailed |
150.0
|