AIDef:AI/GuardianMiniOnNoNavMesh and AIDef:AI/GuardianMiniRangeKeepMove: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniOnNoNavMesh
|name=GuardianMiniRangeKeepMove
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ChangeToIceTimer || Int ||  ||  
| CloseDist || Float ||  ||
|-
| FarDist || Float ||  ||
|-
| WeaponIdx || Int ||  ||
|-
| OutDist || Float ||  ||
|-
| BaseDist || Float ||  ||
|-
| SpaceDist || Float ||  ||
|-
| SpaceAngle || Float ||  ||
|-
| BackTimeMin || Int ||  ||
|-
| BackTimeMax || Int ||  ||
|-
| LeaveTimerMin || Int ||  ||
|-
| LeaveTimerMax || Int ||  ||
|-
| IsCheckBack || Bool ||  ||
|-
| IsCheckReachable || Bool ||  ||
|-
| PosVibrateFrame || Int ||  ||
|-
| RotVelVibrateFrame || Int ||  ||
|-
| NoMoveDist || Float ||  ||  
|-
|-
|}
|}
Line 17: Line 47:
! Name !! Description
! Name !! Description
|-
|-
| アイスメーカー上 ||  
| 強制後退 ||
|-
| 戦闘待機 ||
|-
| 戦闘後ずさり ||  
|-
|-
| ナビメッシュなし ||  
| 戦闘歩行 ||
|-
| 横移動 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== ナビメッシュ無し (Guardian_Mini_DetachLineBeam, プレイヤー追跡) ===
=== ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=ノーガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=ナビメッシュ無し
|name=右腕ガード
|group_name=プレイヤー追跡
|group_name=盾戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 34: Line 199:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}
=== 発見行動 (Guardian_Mini_DetachLineBeam, 丸腰ナビメッシュ無し) ===
=== 右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=発見行動
|name=右腕ガード
|group_name=丸腰ナビメッシュ無し
|group_name=戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 47: Line 242:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=右腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=左腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=装備非所持戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -15.0
|-
| FarDist || 5.0
|-
| WeaponIdx || -1
|-
| OutDist || 50.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 0.349066
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini, 盾戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini, 戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=ノーガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}
=== ナビメッシュ無し (Guardian_Mini, プレイヤー追跡) ===
=== 右腕ガード (Guardian_Mini, 盾戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=ナビメッシュ無し
|name=右腕ガード
|group_name=プレイヤー追跡
|group_name=盾戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 60: Line 629:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}
=== 発見行動 (Guardian_Mini, 丸腰ナビメッシュ無し) ===
=== 右腕ガード (Guardian_Mini, 戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=発見行動
|name=右腕ガード
|group_name=丸腰ナビメッシュ無し
|group_name=戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 73: Line 672:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 右腕ガード (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=右腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini, 盾戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini, 戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=左腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 戦闘準備 (Guardian_Mini, 装備非所持戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=装備非所持戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -15.0
|-
| FarDist || 5.0
|-
| WeaponIdx || -1
|-
| OutDist || 50.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 0.349066
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}
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