From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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GuardianMiniBeamAttackMoveAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MoveTime |
Int |
|
|
BaseNode |
String |
|
|
BeamSpeed |
Float |
|
|
AttackInterval |
Int |
|
|
TargetDistOffset |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Children
Derived definitions
先行動 (Guardian_Mini_DetachLineBeam, 崖である)
Name |
Value
|
MoveTime |
40
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
-1
|
TargetDistOffset |
0.75
|
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 危険回避)
Name |
Value
|
MoveTime |
15
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
10
|
TargetDistOffset |
1.0
|
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 変形前危険回避)
Name |
Value
|
MoveTime |
15
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
10
|
TargetDistOffset |
1.0
|
旋回移動 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name |
Value
|
MoveTime |
40
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
8
|
TargetDistOffset |
0.92
|
先行動 (Guardian_Mini, 崖である)
Name |
Value
|
MoveTime |
40
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
-1
|
TargetDistOffset |
0.75
|
戦闘攻撃 (Guardian_Mini, 危険回避)
Name |
Value
|
MoveTime |
15
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
10
|
TargetDistOffset |
1.0
|
戦闘攻撃 (Guardian_Mini, 変形前危険回避)
Name |
Value
|
MoveTime |
15
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
10
|
TargetDistOffset |
1.0
|
旋回移動 (Guardian_Mini, 装備所持戦闘)
Name |
Value
|
MoveTime |
40
|
BaseNode |
Head
|
BeamSpeed |
3.0
|
AttackInterval |
8
|
TargetDistOffset |
0.92
|