AIDef:AI/GuardianMiniBattleStateSelect and AIDef:AI/GuardianMiniBeamAttack: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniBattleStateSelect
|name=GuardianMiniBeamAttack
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| SecondLifeRatio || Float ||  ||  
| HeadNodeName || String ||  ||  
|-
|-
| FinalLifeRatio || Float ||  ||  
| AttackInterval || Int ||  ||  
|-
|-
| IsEnterOnly || Bool ||  ||  
| EndShaderASFrame || Int ||  ||
|-
| LoopShaderASName || String ||  ||
|-
| EndShaderASName || String ||  ||
|-
| PreLaunchEffectName || String ||  ||
|-
| IsChangeable || Bool ||  ||
|-
| IsFinalBattle || Bool ||  ||
|-
| InDirAngle || Float ||  ||
|-
| FluctuationRange || Float ||  ||
|-
| FluctuationSpan || Float ||  ||
|-
| TargetOffsetY || Float ||  ||
|-
| NodeName || String ||  ||
|-
| IsValidGuide || Bool ||  ||
|-
| IsIgnoreSmallHit || Bool ||  ||
|-
| AimEffectName || String ||  ||
|-
| BreathName || String ||  ||
|-
| AttackAngle || Float ||  ||
|-
| AttackRatio || Float ||  ||
|-
| BreathSize || Float ||  ||
|-
| EnlargeTime || Int ||  ||
|-
| IsEndAfterAttack || Bool ||  ||
|-
| IsDeleteBreath || Bool ||  ||
|-
| AttackIntervalIntensity || Float ||  ||
|-
| GlobalNoAtkTime || Int ||  ||
|-
| IsUpdateNoticeState || Bool ||  ||  
|-
|-
|}
|}
Line 21: Line 67:
! Name !! Description
! Name !! Description
|-
|-
| 最終段階 ||  
| ビーム準備 ||  
|-
|-
| 第一段階 ||  
| 戦闘攻撃 ||  
|-
|-
| 第二段階 ||  
| 戦闘準備 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 威嚇 (Guardian_Mini_DetachLineBeam, プレイヤー追跡) ===
=== 行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=行動
|group_name=プレイヤー追跡
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 40: Line 86:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 10
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || True
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini_DetachLineBeam, 盾はある) ===
=== 先行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=先行動
|group_name=盾はある
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 57: Line 149:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 300
|-
| EndShaderASFrame || 150
|-
| LoopShaderASName || BeamLoopShader
|-
|-
| FinalLifeRatio || 0.2
| EndShaderASName || BeamEndShader
|-
|-
| IsEnterOnly || False
| PreLaunchEffectName || PreLaunch_Big
|-
|-
|}
| IsChangeable || False
=== 威嚇 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡) ===
{{AIDefDerived
|name=威嚇
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| IsFinalBattle || True
|-
|-
| FinalLifeRatio || 0.2
| InDirAngle || 3.14159
|-
|-
| IsEnterOnly || False
| FluctuationRange || 0.0
|-
|-
|}
| FluctuationSpan || 0.0
=== 戦闘 (Guardian_Mini_DetachLineBeam, 盾所持プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=盾所持プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| TargetOffsetY || 0.0
|-
|-
| FinalLifeRatio || 0.2
| NodeName || Eye
|-
|-
| IsEnterOnly || False
| IsValidGuide || True
|-
|-
|}
| IsIgnoreSmallHit || True
=== 戦闘 (Guardian_Mini_DetachLineBeam, 装備丸腰プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=装備丸腰プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| AimEffectName || Aim
|-
|-
| FinalLifeRatio || 0.2
| BreathName ||  
|-
|-
| IsEnterOnly || False
| AttackAngle || 3.14159
|-
|-
|}
| AttackRatio || 1.0
=== 戦闘 (Guardian_Mini_DetachLineBeam, 装備所持プレイヤー追跡) ===
{{AIDefDerived
|name=戦闘
|group_name=装備所持プレイヤー追跡
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| BreathSize || 1.0
|-
|-
| FinalLifeRatio || 0.2
| EnlargeTime || 5
|-
|-
| IsEnterOnly || False
| IsEndAfterAttack || True
|-
|-
|}
| IsDeleteBreath || False
=== 対象見張り台 (Guardian_Mini_DetachLineBeam, 装備所持時) ===
{{AIDefDerived
|name=対象見張り台
|group_name=装備所持時
|derived_from=GuardianMiniBattleStateSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini, プレイヤー追跡) ===
=== 行動 (Guardian_Mini, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=行動
|group_name=プレイヤー追跡
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 159: Line 212:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 10
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || True
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName ||
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
|-
| FinalLifeRatio || 0.2
| BreathSize || 1.0
|-
|-
| IsEnterOnly || False
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini, 盾はある) ===
=== 先行動 (Guardian_Mini, 最終段階攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=先行動
|group_name=盾はある
|group_name=最終段階攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 176: Line 275:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 300
|-
| EndShaderASFrame || 150
|-
| LoopShaderASName || BeamLoopShader
|-
| EndShaderASName || BeamEndShader
|-
| PreLaunchEffectName || PreLaunch_Big
|-
| IsChangeable || False
|-
| IsFinalBattle || True
|-
| InDirAngle || 3.14159
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 0.0
|-
| NodeName || Eye
|-
| IsValidGuide || True
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 威嚇 (Guardian_Mini, 装備丸腰プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, レンジ外) ===
{{AIDefDerived
{{AIDefDerived
|name=威嚇
|name=戦闘攻撃
|group_name=装備丸腰プレイヤー追跡
|group_name=レンジ外
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 193: Line 338:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || -1
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
|-
| FinalLifeRatio || 0.2
| AttackRatio || 1.0
|-
|-
| IsEnterOnly || False
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.8
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘 (Guardian_Mini, 盾所持プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘
|name=戦闘攻撃
|group_name=盾所持プレイヤー追跡
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 210: Line 401:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || -1
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.1
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘 (Guardian_Mini, 装備丸腰プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, 装備非所持戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘
|name=戦闘攻撃
|group_name=装備丸腰プレイヤー追跡
|group_name=装備非所持戦闘
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 227: Line 464:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 60
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
|-
| FinalLifeRatio || 0.2
| AttackAngle || 3.14159
|-
|-
| IsEnterOnly || False
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 1.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘 (Guardian_Mini, 装備所持プレイヤー追跡) ===
=== 戦闘攻撃 (Guardian_Mini, 非装備威嚇) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘
|name=戦闘攻撃
|group_name=装備所持プレイヤー追跡
|group_name=非装備威嚇
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 244: Line 527:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 60
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 1.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 対象見張り台 (Guardian_Mini, 装備所持時) ===
=== 追加攻撃 (Guardian_Mini, 回転攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=対象見張り台
|name=追加攻撃
|group_name=装備所持時
|group_name=回転攻撃
|derived_from=GuardianMiniBattleStateSelect
|derived_from=GuardianMiniBeamAttack
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 261: Line 590:
! Name !! Value
! Name !! Value
|-
|-
| SecondLifeRatio || 0.5
| HeadNodeName || Head
|-
| AttackInterval || 0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.0
|-
|-
| FinalLifeRatio || 0.2
| GlobalNoAtkTime || -1
|-
|-
| IsEnterOnly || False
| IsUpdateNoticeState || True
|-
|-
|}
|}
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