AIDef:AI/GuardianMiniBattle and AIDef:AI/GuardianMiniBeamAttackMove: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniBattle
|name=GuardianMiniBeamAttackMove
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| RootNodeName || String ||  ||  
| MoveTime || Int ||  ||  
|-
|-
| Arm1NodeName || String ||  ||  
| BaseNode || String ||  ||  
|-
|-
| Arm2NodeName || String ||  ||  
| BeamSpeed || Float ||  ||  
|-
|-
| Arm3NodeName || String ||  ||  
| AttackInterval || Int ||  ||  
|-
|-
| ASSlotRight || Int ||  ||  
| TargetDistOffset || Float ||  ||  
|-
|-
| ASSlotLeft || Int ||  ||
|}
|-
 
| ASSlotBack || Int ||  ||
 
|-
== DynamicInstParams ==
| RollingInterval || Int ||  ||
{|class="wikitable"
|-
! Name !! Type !! Default value !! Description
| IsIgnoreArmCondition || Bool ||  ||
|-
| BaseDist || Float ||  ||
|-
| FarDist || Float ||  ||
|-
| TurnMoveTime || Int ||  ||
|-
| TurnMovePer || Int ||  ||
|-
| TurnMoveStartDist || Float ||  ||
|-
| CounterStartDamageCount || Int ||  ||
|-
| CounterStartTime || Int ||  ||
|-
| CheckOnNoNavMesh || Bool ||  ||
|-
| AttackAngle || Float ||  ||
|-
| RetFrmGrdAtkTimer || Int ||  ||
|-
| RetFrmGrdAtkPrcTimer || Int ||  ||
|-
| RetFrmDmgAtkTimer || Int ||  ||
|-
| GlobalNoAtkTime || Int ||  ||
|-
| GlobalNoAtkTimeRnd || Int ||  ||
|-
|-
| AttackIntervalIntensity || Float ||  ||
| TargetPos || Vec3 ||  ||  
|-
| DisplayCheckRadius || Float ||  ||
|-
| IsUpdateNoticeState || Bool ||  ||
|-
| IsCheckLineReachable || Bool ||  ||  
|-
|-
|}
|}
Line 69: Line 34:
! Name !! Description
! Name !! Description
|-
|-
| 反撃 ||
| 移動 ||  
|-
| 右腕フェイント攻撃 ||
|-
| 回転攻撃 ||
|-
| 左腕フェイント攻撃 ||
|-
| 左腕攻撃 ||
|-
| 戦闘攻撃 ||
|-
| 戦闘準備 ||
|-
| 旋回移動 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== レンジ外 (Guardian_Mini_DetachLineBeam, 威嚇) ===
=== 先行動 (Guardian_Mini_DetachLineBeam, 崖である) ===
{{AIDefDerived
|name=レンジ外
|group_name=威嚇
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || False
|-
| AttackAngle || 3.14159
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== レンジ内 (Guardian_Mini_DetachLineBeam, 威嚇) ===
{{AIDefDerived
|name=レンジ内
|group_name=威嚇
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || False
|-
| BaseDist || 3.0
|-
| FarDist || 1.0
|-
| TurnMoveTime || 0
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 0.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || False
|-
| AttackAngle || 0.261799
|-
| RetFrmGrdAtkTimer || 0
|-
| RetFrmGrdAtkPrcTimer || 0
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== 遠距離行動 (Guardian_Mini_DetachLineBeam, 対象見張り台) ===
{{AIDefDerived
|name=遠距離行動
|group_name=対象見張り台
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || False
|-
| AttackAngle || 3.14159
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== 第一段階 (Guardian_Mini_DetachLineBeam, 盾はある威嚇) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=先行動
|group_name=盾はある威嚇
|group_name=崖である
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 293: Line 49:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 40
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 3.14159
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
|-
| AttackIntervalIntensity || 1.0
| BaseNode || Head
|-
|-
| DisplayCheckRadius || 0.8
| BeamSpeed || 3.0
|-
|-
| IsUpdateNoticeState || True
| AttackInterval || -1
|-
|-
| IsCheckLineReachable || False
| TargetDistOffset || 0.75
|-
|-
|}
|}
=== 第一段階 (Guardian_Mini_DetachLineBeam, 盾所持戦闘) ===
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=戦闘攻撃
|group_name=盾所持戦闘
|group_name=危険回避
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 358: Line 70:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 15
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 20.0
|-
| FarDist || 30.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 50
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 300
|-
| CheckOnNoNavMesh || True
|-
|-
| AttackAngle || 0.261799
| BaseNode || Head
|-
|-
| RetFrmGrdAtkTimer || -1
| BeamSpeed || 3.0
|-
|-
| RetFrmGrdAtkPrcTimer || -1
| AttackInterval || 10
|-
|-
| RetFrmDmgAtkTimer || -1
| TargetDistOffset || 1.0
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 2.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|-
|}
|}
=== 第一段階 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 変形前危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=戦闘攻撃
|group_name=装備丸腰戦闘
|group_name=変形前危険回避
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 423: Line 91:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 15
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 20.0
|-
| FarDist || 30.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 50
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 300
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 0.261799
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
|-
| AttackIntervalIntensity || 1.0
| BaseNode || Head
|-
|-
| DisplayCheckRadius || 0.8
| BeamSpeed || 3.0
|-
|-
| IsUpdateNoticeState || True
| AttackInterval || 10
|-
|-
| IsCheckLineReachable || False
| TargetDistOffset || 1.0
|-
|-
|}
|}
=== 第一段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===
=== 旋回移動 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=旋回移動
|group_name=装備所持戦闘
|group_name=装備所持戦闘
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || False
|-
| BaseDist || 1.5
|-
| FarDist || 1.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 50
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 300
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 0.261799
|-
| RetFrmGrdAtkTimer || 0
|-
| RetFrmGrdAtkPrcTimer || 0
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== 第二段階 (Guardian_Mini_DetachLineBeam, 盾はある威嚇) ===
{{AIDefDerived
|name=第二段階
|group_name=盾はある威嚇
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 553: Line 112:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 40
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 3.14159
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== レンジ外 (Guardian_Mini, 威嚇) ===
{{AIDefDerived
|name=レンジ外
|group_name=威嚇
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || False
|-
| AttackAngle || 3.14159
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== レンジ内 (Guardian_Mini, 威嚇) ===
{{AIDefDerived
|name=レンジ内
|group_name=威嚇
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || False
|-
| BaseDist || 3.0
|-
| FarDist || 1.0
|-
| TurnMoveTime || 0
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 0.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || False
|-
| AttackAngle || 0.261799
|-
| RetFrmGrdAtkTimer || 0
|-
| RetFrmGrdAtkPrcTimer || 0
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== 遠距離行動 (Guardian_Mini, 対象見張り台) ===
{{AIDefDerived
|name=遠距離行動
|group_name=対象見張り台
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || False
|-
|-
| AttackAngle || 3.14159
| BaseNode || Head
|-
|-
| RetFrmGrdAtkTimer || -1
| BeamSpeed || 3.0
|-
|-
| RetFrmGrdAtkPrcTimer || -1
| AttackInterval || 8
|-
|-
| RetFrmDmgAtkTimer || -1
| TargetDistOffset || 0.92
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|-
|}
|}
=== 第一段階 (Guardian_Mini, 盾はある威嚇) ===
=== 先行動 (Guardian_Mini, 崖である) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=先行動
|group_name=盾はある威嚇
|group_name=崖である
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 813: Line 133:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 40
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 3.14159
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
|-
| AttackIntervalIntensity || 1.0
| BaseNode || Head
|-
|-
| DisplayCheckRadius || 0.8
| BeamSpeed || 3.0
|-
|-
| IsUpdateNoticeState || True
| AttackInterval || -1
|-
|-
| IsCheckLineReachable || False
| TargetDistOffset || 0.75
|-
|-
|}
|}
=== 第一段階 (Guardian_Mini, 盾所持戦闘) ===
=== 戦闘攻撃 (Guardian_Mini, 危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=戦闘攻撃
|group_name=盾所持戦闘
|group_name=危険回避
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 878: Line 154:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 15
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 20.0
|-
| FarDist || 30.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 50
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 300
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 0.261799
|-
|-
| RetFrmGrdAtkTimer || -1
| BaseNode || Head
|-
|-
| RetFrmGrdAtkPrcTimer || -1
| BeamSpeed || 3.0
|-
|-
| RetFrmDmgAtkTimer || -1
| AttackInterval || 10
|-
|-
| GlobalNoAtkTime || 0
| TargetDistOffset || 1.0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 2.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|-
|}
|}
=== 第一段階 (Guardian_Mini, 装備丸腰戦闘) ===
=== 戦闘攻撃 (Guardian_Mini, 変形前危険回避) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=戦闘攻撃
|group_name=装備丸腰戦闘
|group_name=変形前危険回避
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 943: Line 175:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 15
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 20.0
|-
| FarDist || 30.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 50
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 300
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 0.261799
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
|-
| AttackIntervalIntensity || 1.0
| BaseNode || Head
|-
|-
| DisplayCheckRadius || 0.8
| BeamSpeed || 3.0
|-
|-
| IsUpdateNoticeState || True
| AttackInterval || 10
|-
|-
| IsCheckLineReachable || False
| TargetDistOffset || 1.0
|-
|-
|}
|}
=== 第一段階 (Guardian_Mini, 装備所持戦闘) ===
=== 旋回移動 (Guardian_Mini, 装備所持戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=第一段階
|name=旋回移動
|group_name=装備所持戦闘
|group_name=装備所持戦闘
|derived_from=GuardianMiniBattle
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| RootNodeName || Root
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || False
|-
| BaseDist || 1.5
|-
| FarDist || 1.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 50
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 300
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 0.261799
|-
| RetFrmGrdAtkTimer || 0
|-
| RetFrmGrdAtkPrcTimer || 0
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
| AttackIntervalIntensity || 1.0
|-
| DisplayCheckRadius || 0.8
|-
| IsUpdateNoticeState || True
|-
| IsCheckLineReachable || False
|-
|}
=== 第二段階 (Guardian_Mini, 盾はある威嚇) ===
{{AIDefDerived
|name=第二段階
|group_name=盾はある威嚇
|derived_from=GuardianMiniBattle
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 1,073: Line 196:
! Name !! Value
! Name !! Value
|-
|-
| RootNodeName || Root
| MoveTime || 40
|-
| Arm1NodeName || Clavicle_UFR
|-
| Arm2NodeName || Clavicle_UFL
|-
| Arm3NodeName || Clavicle_UB
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
| RollingInterval || -1
|-
| IsIgnoreArmCondition || True
|-
| BaseDist || 1.5
|-
| FarDist || -100.0
|-
| TurnMoveTime || 1500
|-
| TurnMovePer || 0
|-
| TurnMoveStartDist || 8.0
|-
| CounterStartDamageCount || 4
|-
| CounterStartTime || 0
|-
| CheckOnNoNavMesh || True
|-
| AttackAngle || 3.14159
|-
| RetFrmGrdAtkTimer || -1
|-
| RetFrmGrdAtkPrcTimer || -1
|-
| RetFrmDmgAtkTimer || -1
|-
| GlobalNoAtkTime || 0
|-
| GlobalNoAtkTimeRnd || 0
|-
|-
| AttackIntervalIntensity || 1.0
| BaseNode || Head
|-
|-
| DisplayCheckRadius || 0.8
| BeamSpeed || 3.0
|-
|-
| IsUpdateNoticeState || True
| AttackInterval || 8
|-
|-
| IsCheckLineReachable || False
| TargetDistOffset || 0.92
|-
|-
|}
|}
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