AIDef:AI/GoronCannon

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GoronCannon
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
TiltAngle Float 45.0
TiltAngularSpeed Float 0.1
ActorName String
Angle Float 0.0
Speed Float 1.0


StaticInstParams

Name Type Default value Description
ActName String
Offset Vec3
ShotNodeName String
IsDrawDebug Bool
RotRadAccel Float
RotBrake Float
IsUseShotNodeAngle Bool
ShotCannonBallScale Float


Children

Name Description
冷却中
発射
発射前待機
発射後待機

Derived definitions

通常 (GoronCannon, BaseAI)

Name Value
ActName FldObj_GoronCannonBall_A_01
Offset Vec3(x=0.0, y=6.0, z=10.0)
ShotNodeName
IsDrawDebug False
RotRadAccel 0.000174533
RotBrake 0.000872665
IsUseShotNodeAngle False
ShotCannonBallScale 1.0

子0 (DungeonCannon, 通常)

Name Value
ActName DgnObj_AncientBall_06
Offset Vec3(x=0.0, y=6.0, z=15.0)
ShotNodeName Shot
IsDrawDebug False
RotRadAccel 0.000174533
RotBrake 0.000872665
IsUseShotNodeAngle True
ShotCannonBallScale 0.8

子0 (DungeonCannon_DLC, 通常)

Name Value
ActName DgnObj_DLC_AncientBall_130
Offset Vec3(x=0.0, y=6.0, z=15.0)
ShotNodeName Shot
IsDrawDebug False
RotRadAccel 0.000174533
RotBrake 0.000872665
IsUseShotNodeAngle True
ShotCannonBallScale 0.8