AIDef:AI/GoronCannon and AIDef:AI/GoronHeroDescendentRoot: Difference between pages

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import AI definitions from 1.5.0
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
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{{AIDef
{{AIDef
|name=GoronCannon
|name=GoronHeroDescendentRoot
|type=AI
|type=AI
}}
}}


== MapUnitInstParams ==
== StaticInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| TiltAngle || Float || 45.0 ||  
| PlayerFollowOffset || Vec3 || ||  
|-
|-
| TiltAngularSpeed || Float || 0.1 ||  
| PlayerNearDist || Float || ||  
|-
|-
| ActorName || String ||  ||  
| PlayerLeaveDist || Float ||  ||  
|-
|-
| Angle || Float || 0.0 ||  
| PlayerSeparateDist || Float || ||  
|-
|-
| Speed || Float || 1.0 ||  
| GuardEndDelayTime || Int || ||  
|-
|-
|}
| WhistleReactTimeGo || Int ||  ||  
 
 
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| ActName || String ||  ||  
|-
|-
| Offset || Vec3 ||  ||  
| WhistleReactTimeStop || Int ||  ||  
|-
|-
| ShotNodeName || String ||  ||  
| AppearWaitTime || Int ||  ||  
|-
|-
| IsDrawDebug || Bool ||  ||
| FollowModeFlagName || String ||  ||  
|-
| RotRadAccel || Float ||  ||
|-
| RotBrake || Float ||  ||
|-
| IsUseShotNodeAngle || Bool ||  ||
|-
| ShotCannonBallScale || Float ||  ||  
|-
|-
|}
|}
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! Name !! Description
! Name !! Description
|-
|-
| 冷却中 ||  
| ジャンプ ||  
|-
|-
| 発射 ||  
| ジャンプ準備 ||  
|-
|-
| 発射前待機 ||  
| プレイヤー接近待機 ||  
|-
|-
| 発射後待機 ||  
| プレイヤー追従 ||  
|-
|-
|}
| 停止 ||  
 
== Derived definitions ==
=== 通常 (GoronCannon, BaseAI) ===
{{AIDefDerived
|name=通常
|group_name=BaseAI
|derived_from=GoronCannon
|aiprog=GoronCannon
}}
{|class="wikitable"
! Name !! Value
|-
| ActName || FldObj_GoronCannonBall_A_01
|-
| Offset || Vec3(x=0.0, y=6.0, z=10.0)
|-
| ShotNodeName ||
|-
| IsDrawDebug || False
|-
| RotRadAccel || 0.000174533
|-
| RotBrake || 0.000872665
|-
|-
| IsUseShotNodeAngle || False
| 停止命令 ||  
|-
|-
| ShotCannonBallScale || 1.0
| 停止指示 ||  
|-
|-
|}
| 屈む ||  
=== 子0 (DungeonCannon, 通常) ===
{{AIDefDerived
|name=子0
|group_name=通常
|derived_from=GoronCannon
|aiprog=DungeonCannon
}}
{|class="wikitable"
! Name !! Value
|-
|-
| ActName || DgnObj_AncientBall_06
| 帰還 ||  
|-
|-
| Offset || Vec3(x=0.0, y=6.0, z=15.0)
| 待機 ||  
|-
|-
| ShotNodeName || Shot
| 敵に怯える ||  
|-
|-
| IsDrawDebug || False
| 減速 ||  
|-
|-
| RotRadAccel || 0.000174533
| 着地 ||  
|-
|-
| RotBrake || 0.000872665
| 砲台内 ||  
|-
|-
| IsUseShotNodeAngle || True
| 移動指示 ||  
|-
|-
| ShotCannonBallScale || 0.8
| 退避 ||  
|-
|-
|}
|}
=== 子0 (DungeonCannon_DLC, 通常) ===
 
== Derived definitions ==
=== Root (GoronHeroDescendent) ===
{{AIDefDerived
{{AIDefDerived
|name=子0
|name=Root
|group_name=通常
|group_name=
|derived_from=GoronCannon
|derived_from=GoronHeroDescendentRoot
|aiprog=DungeonCannon_DLC
|aiprog=GoronHeroDescendent
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ActName || DgnObj_DLC_AncientBall_130
| PlayerFollowOffset || Vec3(x=1.5, y=0.0, z=-1.5)
|-
| PlayerNearDist || 3.3
|-
|-
| Offset || Vec3(x=0.0, y=6.0, z=15.0)
| PlayerLeaveDist || 3.3
|-
|-
| ShotNodeName || Shot
| PlayerSeparateDist || 50.0
|-
|-
| IsDrawDebug || False
| GuardEndDelayTime || 30
|-
|-
| RotRadAccel || 0.000174533
| WhistleReactTimeGo || 30
|-
|-
| RotBrake || 0.000872665
| WhistleReactTimeStop || 15
|-
|-
| IsUseShotNodeAngle || True
| AppearWaitTime || 60
|-
|-
| ShotCannonBallScale || 0.8
| FollowModeFlagName || Fire_Relic_NPC020_Follow
|-
|-
|}
|}
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