AIDef:AI/CreateCarryActor

From ZeldaMods (Breath of the Wild)
Revision as of 18:08, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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CreateCarryActor
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
CarryActorName String


StaticInstParams

Name Type Default value Description
ActorName String
CreatePriorityState Int
Scale Float


Children

Name Description
生成
生成中

Derived definitions

リロード (Octarock_Forest, 通常)

Name Value
ActorName OctObj_Grass_05
CreatePriorityState 0
Scale 1.0

後行動 (Octarock_Forest, 隠れてリロード)

Name Value
ActorName OctObj_Grass_05
CreatePriorityState 0
Scale 1.0

非子所持 (Octarock_Forest, 飛び出す)

Name Value
ActorName OctObj_Grass_05
CreatePriorityState 0
Scale 1.0

未発見 (Octarock_Forest, 攻撃対象探索)

Name Value
ActorName OctObj_Grass_05
CreatePriorityState 0
Scale 1.0

リロード (Octarock_Water, 水中)

Name Value
ActorName OctObj_Grass_01
CreatePriorityState 0
Scale 1.0

後行動 (Octarock_Water, 水中カツラ攻撃反応)

Name Value
ActorName OctObj_Grass_01
CreatePriorityState 0
Scale 1.0

リロード (Octarock_Sand, 通常)

Name Value
ActorName OctObj_Stone_TBox
CreatePriorityState 0
Scale 1.0

リロード (Octarock_Snow, 通常)

Name Value
ActorName OctObj_Grass_08
CreatePriorityState 0
Scale 1.0

後行動 (Octarock_Snow, 隠れてリロード)

Name Value
ActorName OctObj_Grass_08
CreatePriorityState 0
Scale 1.0

非子所持 (Octarock_Snow, 飛び出す)

Name Value
ActorName OctObj_Grass_08
CreatePriorityState 0
Scale 1.0

未発見 (Octarock_Snow, 攻撃対象探索)

Name Value
ActorName OctObj_Grass_08
CreatePriorityState 0
Scale 1.0

カツラ反応 (Octarock_Stone, 通常)

Name Value
ActorName OctObj_Stone_01
CreatePriorityState 0
Scale 1.0

リロード (Octarock_Stone, 通常)

Name Value
ActorName OctObj_Stone_01
CreatePriorityState 0
Scale 1.0

後行動 (Octarock_Stone, 隠れてリロード)

Name Value
ActorName OctObj_Stone_01
CreatePriorityState 0
Scale 1.0

非子所持 (Octarock_Stone, 攻撃反応)

Name Value
ActorName OctObj_Stone_01
CreatePriorityState 0
Scale 1.0