AIDef:AI/AssassinRoot

From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AssassinRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
EquipItem1 String Default
EquipItem2 String Default
EquipItem3 String Default
EquipItem4 String Default
RideHorseName String
TraverseDist Float 0.0


StaticInstParams

Name Type Default value Description
ChangeDistance Float
PlayerHitVelocity Float
ReleaseInterest2Time Int
StaggerUpperASName String
StaggerUpperRunASName String


Children

Name Description
DemoOnly
EventStartWait
Reaction
Search
Terror
Timeline

Derived definitions

Root (Assassin)

Name Value
ChangeDistance 15.0
PlayerHitVelocity 0.2
ReleaseInterest2Time 90
StaggerUpperASName Stagger_Upper
StaggerUpperRunASName Stagger_Upper_Run