From ZeldaMods (Breath of the Wild)
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AssassinRoot| AI definition |
|---|
| Type |
AI |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| EquipItem1 |
String |
Default |
|
| EquipItem2 |
String |
Default |
|
| EquipItem3 |
String |
Default |
|
| EquipItem4 |
String |
Default |
|
| RideHorseName |
String |
|
|
| TraverseDist |
Float |
0.0 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ChangeDistance |
Float |
|
|
| PlayerHitVelocity |
Float |
|
|
| ReleaseInterest2Time |
Int |
|
|
| StaggerUpperASName |
String |
|
|
| StaggerUpperRunASName |
String |
|
|
Children
| Name |
Description
|
| DemoOnly |
|
| EventStartWait |
|
| Reaction |
|
| Search |
|
| Terror |
|
| Timeline |
|
Derived definitions
Root (Assassin)
| Name |
Value
|
| ChangeDistance |
15.0
|
| PlayerHitVelocity |
0.2
|
| ReleaseInterest2Time |
90
|
| StaggerUpperASName |
Stagger_Upper
|
| StaggerUpperRunASName |
Stagger_Upper_Run
|