AIDef:AI/AppearNearTargetOutOfScrnGnd

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
AppearNearTargetOutOfScrnGnd
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsStopFallCheck Bool False


MapUnitInstParams

Name Type Default value Description
NearCreateAppearID Int 0


StaticInstParams

Name Type Default value Description
Dist Float
TeraDist Float


Children

Name Description
湧出
湧出準備

Derived definitions

近接湧出 (Octarock_Forest, 通常)

Name Value
Dist 20.0
TeraDist 1.0

近接湧出 (Octarock_Water, 通常)

Name Value
Dist 20.0
TeraDist 1.0

近接湧出 (Octarock_Sand, 通常)

Name Value
Dist 20.0
TeraDist 1.0

近接湧出 (Octarock_Snow, 通常)

Name Value
Dist 20.0
TeraDist 1.0

近接湧出 (Octarock_Stone, 通常)

Name Value
Dist 20.0
TeraDist 1.0