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AIDef:AI/AppearNearTargetOutOfScrnGnd
From ZeldaMods (Breath of the Wild)
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AppearNearTargetOutOfScrnGndAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
IsStopFallCheck |
Bool |
False |
|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
NearCreateAppearID |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
Dist |
Float |
|
|
TeraDist |
Float |
|
|
Children
Derived definitions
近接湧出 (Octarock_Forest, 通常)
Name |
Value
|
Dist |
20.0
|
TeraDist |
1.0
|
近接湧出 (Octarock_Water, 通常)
Name |
Value
|
Dist |
20.0
|
TeraDist |
1.0
|
近接湧出 (Octarock_Sand, 通常)
Name |
Value
|
Dist |
20.0
|
TeraDist |
1.0
|
近接湧出 (Octarock_Snow, 通常)
Name |
Value
|
Dist |
20.0
|
TeraDist |
1.0
|
近接湧出 (Octarock_Stone, 通常)
Name |
Value
|
Dist |
20.0
|
TeraDist |
1.0
|