Translations:Difficulty scaling/366/zh

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Revision as of 12:39, 11 May 2020 by Leoetlino (talk | contribs) (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
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游戏到目前为止都只用杀敌数 Defeated_%s_Num 来计算经验值并以此推测升级程度,但是从程式设计的角度来说可以用别的东西来计算经验值。