WorldMgr
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This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
Subsystem | |
---|---|
Official name | Yes |
Description | Manages world state (time, blood moons, climates, weather, etc.) |
Init function |
Switch 1.5.0: 00000071010F2920 Wii U 1.5.0: ??? |
Debug only | No |
The World Manager (WorldMgr) is responsible for managing time, blood moons, climates, weather, fog, wind, lighting, procedural generation of clouds, whether the Lord of the Mountain appears, etc.
Because of the massive amount of state to handle, functionality is split across the main WorldMgr and 9 sub-managers.
WorldMgr
This section is empty. You can help by adding to it. |
Sub-managers
Sub-managers are created in WorldMgr::init (0x71010F43C0) and inserted into a pointer array (@WorldMgr+0x5c0). All names below are unofficial.
ID | Description |
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0 | TimeMgr |
1 | CloudPr? Handles cloud procedural generation. |
2 | ??? |
3 | Weather? Handles "rain splash" and climate weathers. |
4 | TemperatureMgr? (Reasonably sure about this one.) |
5 | ??? |
6 | Sky and fog? Holds the configuration for all EnvPalettes, EnvAttributes, WeatherInfluences, Remains palettes, Indoor palettes and dungeon fogs. |
7 | DofMgr? Holds depth of field related parameters. |
8 | ??? (contains a BaseProcLink, so it might have something to do with actors.) |
TimeMgr
TimeMgr handles everything to do with time, including Blood Moons and the Lord of the Mountain's apparition.