From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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WolfLinkSeqAttackAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
DistBeginAttackAnimation |
Float |
|
|
AngleReqBeginAttackAnimationMin |
Float |
|
|
AngleReqBeginAttackAnimationMax |
Float |
|
|
PlayOnMissAI |
Bool |
|
|
ChargeChainAttackOnHit |
Bool |
|
|
Children
Name |
Description
|
ミス |
|
崖である |
|
攻撃 |
|
攻撃前 |
|
距離を縮める |
|
Derived definitions
戦闘攻撃対地 (WolfLink, 狩り)
Name |
Value
|
DistBeginAttackAnimation |
5.0
|
AngleReqBeginAttackAnimationMin |
0.436332
|
AngleReqBeginAttackAnimationMax |
1.5708
|
PlayOnMissAI |
False
|
ChargeChainAttackOnHit |
False
|
戦闘攻撃対地 (WolfLink, 戦闘)
Name |
Value
|
DistBeginAttackAnimation |
5.0
|
AngleReqBeginAttackAnimationMin |
0.174533
|
AngleReqBeginAttackAnimationMax |
1.22173
|
PlayOnMissAI |
True
|
ChargeChainAttackOnHit |
True
|