From ZeldaMods (Breath of the Wild)
Revision as of 18:12, 14 October 2018 by imported>Leoetlino
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WolfLinkGoToTarget| AI definition |
|---|
| Type |
AI |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| DistanceSuccessEnd |
Float |
|
|
| DistanceMovingToward |
Float |
|
|
| DistanceRequestingPath |
Float |
|
|
| DistanceGivingUp |
Float |
|
|
| DistanceThresholdCry |
Float |
|
|
| DistanceCheckAvoidance |
Float |
|
|
| TargetVelocitySuccessEnd |
Float |
|
|
| UpdateTargetPosFrames |
Float |
|
|
| UpdateTargetPosFramesNear |
Float |
|
|
| SuccessEndDelays |
Float |
|
|
| SelfPositionOffsetLocal |
Vec3 |
|
|
| SideDistance |
Float |
|
|
| TargetVelocityDistanceSec |
Float |
|
|
| IsAvoidNavMeshActor |
Bool |
|
|
| IsTargetPosEqualToLeaderPos |
Bool |
|
|
| CanIgnorePlayer |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| DistanceKept |
Float |
|
|
| TargetActor |
Actor |
|
|
Children
| Name |
Description
|
| うろうろする |
|
| 崖である |
|
| 追いかける(近い) |
|
| 追いかける(遠い) |
|
Derived definitions
移動 (WolfLink, 回復)
| Name |
Value
|
| DistanceSuccessEnd |
0.45
|
| DistanceMovingToward |
0.0
|
| DistanceRequestingPath |
10.0
|
| DistanceGivingUp |
100.0
|
| DistanceThresholdCry |
0.0
|
| DistanceCheckAvoidance |
-1.0
|
| TargetVelocitySuccessEnd |
0.02
|
| UpdateTargetPosFrames |
60.0
|
| UpdateTargetPosFramesNear |
15.0
|
| SuccessEndDelays |
0.0
|
| SelfPositionOffsetLocal |
Vec3(x=0.0, y=0.0, z=1.0)
|
| SideDistance |
0.0
|
| TargetVelocityDistanceSec |
0.0
|
| IsAvoidNavMeshActor |
True
|
| IsTargetPosEqualToLeaderPos |
True
|
| CanIgnorePlayer |
False
|