AIDef:AI/TargetPlayerPos

From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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TargetPlayerPos
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OnEnterOnly Bool


Children

Name Description
行動

Derived definitions

後行動 (Priest_Boss_ShadowClone, 小ダメージ)

Name Value
OnEnterOnly False

暗闇目覚め (ForestGiant_Middle, 通常)

Name Value
OnEnterOnly False

暗闇目覚め (ForestGiant_Senior, 通常)

Name Value
OnEnterOnly False

奈落 (Assassin_Middle, 通常)

Name Value
OnEnterOnly False

落下 (Assassin_Middle, 通常)

Name Value
OnEnterOnly False

暗闇目覚め (ForestGiant, 通常)

Name Value
OnEnterOnly False

後行動 (Dog, ダメージ逃走)

Name Value
OnEnterOnly False

解除 (Priest_Boss_Normal, バナナモード_0)

Name Value
OnEnterOnly False

後行動 (Priest_Boss_Normal, ウルボザの怒り_0)

Name Value
OnEnterOnly False

後行動 (Priest_Boss_Normal, クイック復帰)

Name Value
OnEnterOnly False

後行動 (Priest_Boss_Normal, 小ダメージ)

Name Value
OnEnterOnly False

解除 (Priest_Boss_ShadowClone_Real, バナナモード_0)

Name Value
OnEnterOnly False

後行動 (Priest_Boss_ShadowClone_Real, ウルボザの怒り_0)

Name Value
OnEnterOnly False

後行動 (Priest_Boss_ShadowClone_Real, クイック復帰)

Name Value
OnEnterOnly False

後行動 (Priest_Boss_ShadowClone_Real, 小ダメージ)

Name Value
OnEnterOnly False

奈落 (Assassin_Junior, 通常)

Name Value
OnEnterOnly False

落下 (Assassin_Junior, 通常)

Name Value
OnEnterOnly False

暗闇目覚め (StalForestGiant, 通常)

Name Value
OnEnterOnly False

奈落 (Assassin_Junior_Shooter, 通常)

Name Value
OnEnterOnly False

落下 (Assassin_Junior_Shooter, 通常)

Name Value
OnEnterOnly False

奈落 (Assassin_Junior_Azito_Shooter, 通常)

Name Value
OnEnterOnly False

落下 (Assassin_Junior_Azito_Shooter, 通常)

Name Value
OnEnterOnly False