AIDef:AI/StalEnemyNoHeadWait

From ZeldaMods (Breath of the Wild)
Revision as of 18:11, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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StalEnemyNoHeadWait
AI definition
Type AI

StaticInstParams

Name Type Default value Description
RebootDistance Float
RebootTimer Float


DynamicInstParams

Name Type Default value Description
IsExistLivingHead Bool
TargetPos Vec3
IsExistActiveActor Bool


Children

Name Description
活動者有
生存者有
生存者無

Derived definitions

待機 (Stal_Bokoblin_Junior_Body, 通常_0)

Name Value
RebootDistance 15.0
RebootTimer 450.0

待機 (Lizalfos_Bone, 通常_0)

Name Value
RebootDistance 15.0
RebootTimer 450.0

待機 (Stal_Moriblin_Bone, 通常_0)

Name Value
RebootDistance 15.0
RebootTimer 450.0