AIDef:AI/StalEnemyNoHeadWait
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| RebootDistance | Float | ||
| RebootTimer | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsExistLivingHead | Bool | ||
| TargetPos | Vec3 | ||
| IsExistActiveActor | Bool |
Children
| Name | Description |
|---|---|
| 活動者有 | |
| 生存者有 | |
| 生存者無 |
Derived definitions
待機 (Stal_Bokoblin_Junior_Body, 通常_0)
| Name | Value |
|---|---|
| RebootDistance | 15.0 |
| RebootTimer | 450.0 |
待機 (Lizalfos_Bone, 通常_0)
| Name | Value |
|---|---|
| RebootDistance | 15.0 |
| RebootTimer | 450.0 |
待機 (Stal_Moriblin_Bone, 通常_0)
| Name | Value |
|---|---|
| RebootDistance | 15.0 |
| RebootTimer | 450.0 |