From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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RemainsWaterChaseBulletRootAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AtkMinDamage |
Int |
|
|
CheckPower |
Float |
|
|
HighDamageAddSpd |
Float |
|
|
LowDamageAddSpd |
Float |
|
|
ShootAddSpd |
Float |
|
|
ResetASName |
String |
|
|
Children
Name |
Description
|
ダメージ |
|
待機 |
|
復活 |
|
消滅 |
|
爆発 |
|
通常 |
|
Derived definitions
Root (RemainsWaterExplodeBullet)
Name |
Value
|
AtkMinDamage |
1
|
CheckPower |
10.0
|
HighDamageAddSpd |
2.0
|
LowDamageAddSpd |
0.666667
|
ShootAddSpd |
1.66667
|
ResetASName |
Reset
|
Root (RemainsWaterChaseBullet)
Name |
Value
|
AtkMinDamage |
1
|
CheckPower |
10.0
|
HighDamageAddSpd |
2.0
|
LowDamageAddSpd |
0.666667
|
ShootAddSpd |
2.66667
|
ResetASName |
Reset
|