AIDef:AI/PriestBossMetaAIRoot

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
PriestBossMetaAIRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
MetaAILife Int 10
MetaAIMaxLife Int 10
PriestBossMetaAIUnit AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
PriestBossStartPhase Int 0
UniqueNameMessageLabel String


StaticInstParams

Name Type Default value Description
Life Int
BowActorName String
ArrowActorName String
WeaponActorName String
ThunderActorName String
PlayerRecoverFromFallFrames Float


Children

Name Description
段階_分身
段階_巨大化
段階_祭り
段階_終了
段階_通常

Derived definitions

Root (Priest_Boss_MetaAI)

Name Value
Life 4000
BowActorName Priest_Boss_Weapon_Bow_029
ArrowActorName Priest_Boss_Arrow
WeaponActorName Priest_Boss_Weapon_Sword_015
ThunderActorName PriestBossThunder
PlayerRecoverFromFallFrames 120.0