AIDef:AI/PriestBossGiantDownSeq
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| DestinationPos | Vec3 | [0.0, 0.0, 0.0] | |
| IsActive | Bool | True | |
| KeepDistFromGround | Float | -1.0 | |
| IsArrivedAtDestination | Bool | False | |
| PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| RecoverIfAlreadyDown | Bool | ||
| IsUseRecover | Bool | ||
| HitGroundASName | String |
Children
| Name | Description |
|---|---|
| ダウン | |
| 復帰 | |
| 空中 | |
| 落下 |
Derived definitions
子0 (Priest_Boss_Giant, 該当)
| Name | Value |
|---|---|
| RecoverIfAlreadyDown | False |
| IsUseRecover | True |
| HitGroundASName | LargeDamageFallEnd |
子0 (Priest_Boss_Giant, 第三段階_0)
| Name | Value |
|---|---|
| RecoverIfAlreadyDown | True |
| IsUseRecover | False |
| HitGroundASName | LargeDamageFallEnd |
子0 (Priest_Boss_Giant, 第三段階_ウルボザ)
| Name | Value |
|---|---|
| RecoverIfAlreadyDown | False |
| IsUseRecover | True |
| HitGroundASName | LargeDamageFallEnd |