From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
Jump to navigation
Jump to search
PriestBossActorNormalModeAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsManagedBtlMgr |
Bool |
|
|
ApproachStartDistance |
Float |
|
|
ApproachWarpRate |
Int |
|
|
LeaveStartDistance |
Float |
|
|
LeaveStartTime |
Float |
|
|
WaitMinTime |
Float |
|
|
WaitMaxTime |
Float |
|
|
SecondHalfLifePercent |
Float |
|
|
FramesRestrictEarthRelease |
Float |
|
|
WarpPosDistFromPlayer |
Float |
|
|
StageMarginRateForEarthRelease |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
FromSyncMode |
Bool |
|
|
Children
Name |
Description
|
分身 |
|
分身投げ着地 |
|
土遁 |
|
弓矢攻撃 |
|
待機 |
|
準備 |
|
移動 |
|
突進攻撃 |
|
転移 |
|
離れる |
|
頭上突き |
|
高速移動攻撃 |
|
Derived definitions
通常モード (Priest_Boss_ShadowClone, 通常)
Name |
Value
|
IsManagedBtlMgr |
True
|
ApproachStartDistance |
20.0
|
ApproachWarpRate |
0
|
LeaveStartDistance |
3.0
|
LeaveStartTime |
0.25
|
WaitMinTime |
3.0
|
WaitMaxTime |
6.0
|
SecondHalfLifePercent |
0.5
|
FramesRestrictEarthRelease |
300.0
|
WarpPosDistFromPlayer |
10.0
|
StageMarginRateForEarthRelease |
0.95
|
通常モード (Priest_Boss_Normal, 通常)
Name |
Value
|
IsManagedBtlMgr |
False
|
ApproachStartDistance |
20.0
|
ApproachWarpRate |
0
|
LeaveStartDistance |
3.0
|
LeaveStartTime |
0.25
|
WaitMinTime |
3.0
|
WaitMaxTime |
6.0
|
SecondHalfLifePercent |
0.5
|
FramesRestrictEarthRelease |
300.0
|
WarpPosDistFromPlayer |
10.0
|
StageMarginRateForEarthRelease |
0.95
|
通常モード (Priest_Boss_ShadowClone_Real, 通常)
Name |
Value
|
IsManagedBtlMgr |
False
|
ApproachStartDistance |
20.0
|
ApproachWarpRate |
0
|
LeaveStartDistance |
3.0
|
LeaveStartTime |
0.25
|
WaitMinTime |
3.0
|
WaitMaxTime |
6.0
|
SecondHalfLifePercent |
0.5
|
FramesRestrictEarthRelease |
300.0
|
WarpPosDistFromPlayer |
10.0
|
StageMarginRateForEarthRelease |
0.95
|