AIDef:AI/PriestBossActorGiantFouthRoot
| AI definition | |
|---|---|
| Type | AI |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| DestinationPos | Vec3 | [0.0, 0.0, 0.0] | |
| FacePos | Vec3 | [0.0, 0.0, 0.0] | |
| IsActive | Bool | True | |
| IsArrivedAtDestination | Bool | False | |
| KeepDistFromGround | Float | -1.0 | |
| PriestBossMetaAIUnit | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| StompAction | Bool | ||
| StompDistance | Float | ||
| StompAlwaysChange | Bool | ||
| StompInAreaTimer | Float | ||
| IsFreeMoving | Bool | ||
| FreqIronBallAttack | Float | ||
| FreqBigEarthReleaseAttack | Float | ||
| FreqEyeBeamAttack | Float | ||
| FreqStageRotation | Float | ||
| FloatDistFromPlayer | Float |
Children
| Name | Description |
|---|---|
| 例外待機 | |
| 分身投げ | |
| 地形回転 | |
| 大土遁 | |
| 待機 | |
| 歩き | |
| 目ビーム | |
| 踏みつけ | |
| 転移 | |
| 鉄球投げ |
Derived definitions
第四段階 (Priest_Boss_Giant, 通常)
| Name | Value |
|---|---|
| StompAction | True |
| StompDistance | 6.0 |
| StompAlwaysChange | True |
| StompInAreaTimer | 30.0 |
| IsFreeMoving | False |
| FreqIronBallAttack | 0.25 |
| FreqBigEarthReleaseAttack | 0.2 |
| FreqEyeBeamAttack | 0.3 |
| FreqStageRotation | 0.25 |
| FloatDistFromPlayer | 12.5 |