From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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PreyRoot| AI definition |
|---|
| Type |
AI |
|---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 子0 (Animal_Horse_A, 通常)
- 4.2 通常 (Pigeon, BaseAI)
- 4.3 子0 (Boar, 通常)
- 4.4 子0 (Deer, 通常)
- 4.5 子0 (Dog, 通常)
- 4.6 子0 (Fox, 通常)
- 4.7 子0 (Sunazarashi_B, 通常)
- 4.8 子0 (Squirrel, 通常)
- 4.9 通常 (LittleBird, BaseAI)
- 4.10 子0 (DomesticAnimalWait, 通常)
- 4.11 子0 (SunazarashiSP_C, 通常)
- 4.12 子0 (Wolf, 通常)
- 4.13 通常 (Hawk, BaseAI)
- 4.14 子0 (Deer_MiniGame, 通常)
- 4.15 子0 (Bear, 通常)
- 4.16 子0 (DomesticAnimal, 通常)
- 4.17 子0 (Boar_MiniGame, 通常)
- 4.18 通常 (Heron, BaseAI)
AITreeVariables
| Name |
Type |
Default value |
Description
|
| IsStuckOnTerrain |
Bool |
False |
|
| IsChangeableStateFreeFall |
Bool |
True |
|
| FramesStuckOnTerrain |
Float |
0.0 |
|
| CreateDeadConditionType |
Int |
-1 |
|
| IsUseTerritory |
Bool |
False |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| InWaterDepth |
Float |
|
|
| IsCheckFreeFall |
Bool |
|
|
| IsCheckStuckConsiderY |
Bool |
|
|
| IsUseWeakForcePushOutside |
Bool |
|
|
| IsEnableEscapeForceEndCheck |
Bool |
|
|
| EscapeForceEndTime |
Float |
|
|
| AfterEscapeForceEndState |
Int |
|
|
Children
| Name |
Description
|
| スクリプト用 |
|
| リアクション |
|
| 上機嫌 |
|
| 所持 |
|
| 水中行動 |
|
| 落下 |
|
| 通常行動 |
|
| 騎乗中 |
|
Derived definitions
子0 (Animal_Horse_A, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
2
|
通常 (Pigeon, BaseAI)
| Name |
Value
|
| InWaterDepth |
0.1
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
True
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
子0 (Boar, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
子0 (Deer, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
子0 (Dog, 通常)
| Name |
Value
|
| InWaterDepth |
0.8
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
2
|
子0 (Fox, 通常)
| Name |
Value
|
| InWaterDepth |
0.5
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
True
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
子0 (Sunazarashi_B, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
300.0
|
| AfterEscapeForceEndState |
2
|
子0 (Squirrel, 通常)
| Name |
Value
|
| InWaterDepth |
0.4
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
True
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
通常 (LittleBird, BaseAI)
| Name |
Value
|
| InWaterDepth |
0.1
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
True
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
子0 (DomesticAnimalWait, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
2
|
子0 (SunazarashiSP_C, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
300.0
|
| AfterEscapeForceEndState |
2
|
子0 (Wolf, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
通常 (Hawk, BaseAI)
| Name |
Value
|
| InWaterDepth |
0.1
|
| IsCheckFreeFall |
False
|
| IsCheckStuckConsiderY |
True
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
400.0
|
| AfterEscapeForceEndState |
0
|
子0 (Deer_MiniGame, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
3
|
子0 (Bear, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
子0 (DomesticAnimal, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
2
|
子0 (Boar_MiniGame, 通常)
| Name |
Value
|
| InWaterDepth |
1.0
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
False
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
True
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|
通常 (Heron, BaseAI)
| Name |
Value
|
| InWaterDepth |
0.4
|
| IsCheckFreeFall |
True
|
| IsCheckStuckConsiderY |
True
|
| IsUseWeakForcePushOutside |
False
|
| IsEnableEscapeForceEndCheck |
False
|
| EscapeForceEndTime |
600.0
|
| AfterEscapeForceEndState |
0
|