From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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PrevASSkipSeqAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
PrevASName |
String |
|
|
IsFinishedByFailAction |
Bool |
|
|
IsEndChangeable |
Bool |
|
|
IsNoChangeable |
Bool |
|
|
Children
Derived definitions
未発見 (Stal_Bokoblin_Junior_Body, 攻撃反応)
Name |
Value
|
PrevASName |
ForceAwaken
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
未発見 (Bokoblin_Red, 攻撃反応)
Name |
Value
|
PrevASName |
ForceAwaken
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
その他 (BoneHorse, ダメージリアクション)
Name |
Value
|
PrevASName |
Damage
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
未発見 (Bokoblin_Senior, 攻撃反応)
Name |
Value
|
PrevASName |
ForceAwaken
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
未発見 (Bokoblin_Rapid, 攻撃反応)
Name |
Value
|
PrevASName |
ForceAwaken
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
True
|
IsNoChangeable |
False
|
その他 (NushiHorse, ダメージリアクション)
Name |
Value
|
PrevASName |
Damage
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (Horse, ダメージリアクション)
Name |
Value
|
PrevASName |
Damage
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|
その他 (HorseLarge, ダメージリアクション)
Name |
Value
|
PrevASName |
Damage
|
IsFinishedByFailAction |
False
|
IsEndChangeable |
False
|
IsNoChangeable |
False
|