AIDef:AI/PrevASSkipSeq

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PrevASSkipSeq
AI definition
Type AI

StaticInstParams

Name Type Default value Description
PrevASName String
IsFinishedByFailAction Bool
IsEndChangeable Bool
IsNoChangeable Bool


Children

Name Description
先行動
後行動

Derived definitions

未発見 (Stal_Bokoblin_Junior_Body, 攻撃反応)

Name Value
PrevASName ForceAwaken
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

未発見 (Bokoblin_Red, 攻撃反応)

Name Value
PrevASName ForceAwaken
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

その他 (BoneHorse, ダメージリアクション)

Name Value
PrevASName Damage
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

未発見 (Bokoblin_Senior, 攻撃反応)

Name Value
PrevASName ForceAwaken
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

未発見 (Bokoblin_Rapid, 攻撃反応)

Name Value
PrevASName ForceAwaken
IsFinishedByFailAction False
IsEndChangeable True
IsNoChangeable False

その他 (NushiHorse, ダメージリアクション)

Name Value
PrevASName Damage
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (Horse, ダメージリアクション)

Name Value
PrevASName Damage
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False

その他 (HorseLarge, ダメージリアクション)

Name Value
PrevASName Damage
IsFinishedByFailAction False
IsEndChangeable False
IsNoChangeable False