From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino
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NavMeshTurnAwayFromHitPosAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
MoveToSafePosAfterTurn |
Bool |
|
|
LOSCheckLength |
Float |
|
|
NumLOSCheckMax |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
HitPos |
Vec3 |
|
|
TargetPos |
Vec3 |
|
|
Children
Derived definitions
地形嵌り (Sunazarashi_B, ダメージ逃走)
Name |
Value
|
MoveToSafePosAfterTurn |
False
|
LOSCheckLength |
4.0
|
NumLOSCheckMax |
5
|
地形嵌り (SunazarashiSP_C, ダメージ逃走)
Name |
Value
|
MoveToSafePosAfterTurn |
False
|
LOSCheckLength |
4.0
|
NumLOSCheckMax |
5
|
地形嵌り (DomesticAnimal, ダメージ逃走)
Name |
Value
|
MoveToSafePosAfterTurn |
False
|
LOSCheckLength |
4.0
|
NumLOSCheckMax |
5
|